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Written by UTInfo, Sep 17 2012 at 22:22

The signups for the Urban Zone League have opened ! The usual CTF and TS leagues, and now for the first time Urban Zone will also feature a BOMB league !


The winning clan of the first divisions will receive a prize in the form of a game server. These servers are kindly sponsored by ProGamers Gameservers and Clan Outpost Gameservers.

Signups close on September 30, 2012.

information Visit Urban Zone for more information or their IRC channel #urban-zone @ irc.quakenet.org.

Comments are welcome in our forum.
» read more on UTInfo
Written by UTInfo, Sep 11 2012 at 20:05


For The Win Gaming League have opened up their registration for the Season 7 Fall competition !

5v5 TS, 6v6 CTF.
The usual differential ladder - rush to the top !
2 days a week competition, Sundays and Tuesdays.
Invite/Main/Open divisions with qualifiers match.
EU/SA/NA are all welcome !

Signups close on the 15th of September at midnight EDT. Matches start the following day.

information Visit FTWL for more information. You have to be logged in to join. Check or Add your team's information here. You can find the rules for the Season 7 Fall competition here.

Feel free to leave a comment in our forum.
» read more on UTInfo
Written by UTInfo, Aug 28 2012 at 22:15


With the end of summer in sight ClanBase has announced three OpenCups, Capture the Flag (CTF), Bomb & Defuse (BOMB) and Team Survivor (TS).

Signups will be open from the 26th of August and will remain open until the 9th of September, 2012.

information For more informartion visit ClanBase.

You can also leave a comment in our forum.
» read more on UTInfo
Written by UTInfo, Aug 20 2012 at 20:42

34392Frozen Sand is pleased to announce that MajkiFajki has joined the development team !

MajkiFajki is a progressive level designer and modeler. His last map ut4_poland won the mapping contest at FTWGL !
Works with GtkRadiant and 3ds Max. Known to listen to community input on his maps and often makes the changes requested by players.


Please feel free to welcome MajkiFajki in our forum.
» read more on UTInfo
Written by Splatterladder-Forum, Aug 07 2011 at 17:21

The sl is continuously serving you new features step-by-step to serve you with the best experience.

Our newest service is a textpad where you can invite your clan or friends to and share private information fast, simple and secure. The stunning feature is that you can simultanously work inside the pad. You can see what others are posting live and start writing inside their post at the same time as they do. You can easily create an own pad, set a password to secure the adminsection and start inviting your friends. Noone will be able to see what you and your friends share through your pad since it is password-protected.


If you have further question to this enhancement - feel free to reply.
» read more on Splatterladder-Forum
Written by UTInfo, Aug 10 2012 at 23:03

Thank you all for the support and trying out our newest version of Urban Terror !

The following bugs are being investigated, these are known bugs and Frozen Sand is working hard on fixing them:

Known Bugs

Armbands are not displayed correctly on team mates.
The time it takes to medic is too slow.
Server using 100% CPU power.
Server - Info string length exceeded.
Wrong G36 model (1st person view).
Autopickup 0 inconsistent.
Server Crash - ERROR: Cvar_Update: handle out of range.
Server Crash - unknown GH problem.
Hit mesh errors, e.g. leg registering as vest.
Crouch unhits.
Server Bug - console freezes.
Team gametypes showing as FFA, however this doesn't happen on our own test servers. We don't use any server bots. The server admins who reported this were probably using a server bot.
Some reports about stamina but we need more details.
Laser on AK, it was not supposed to have a laser but it seems people like it and didn't think it was overpowered with the bug in 4.1 so we will implement it properly.
Five pellets in the SPAS12, the damage marks do not show all of the pellets that are shot. Incidentally that is the same as in previous versions, but the spread in 4.2 is much tighter.
Dark shadow on Casa.
Clipping needed on Raiders.

Some of the reported bugs came from players who had installed Urban Terror 4.2 incorrectly, e.g. installing Urban Terror 4.2 in their 4.1.1 folder. Urban Terror 4.2 is a complete repack and requires a separate folder. Please continue to report bugs with as much detail as possible.

For other comments please visit our forum.
» read more on UTInfo
Written by UTInfo, Aug 04 2012 at 03:48


Get Urban Terror 4.2 Beta NOW !

Urban Terror 4.2 Beta is a full repack of 4.1.1 plus the new additions.

information Few information:
You may also install your engine of choice.
Not backwards compatible with previous versions of Urban Terror.
No funstuff, for now anyway, it was causing lots of problems.
Urban Terror 4.2 should not be confused with Urban Terror HD.
Full changelog.

error Warning: If you are experiencing problems with your account please contact us or get help from the community.

FrozenSand would like to thank QA for testing and the whole community for your ideas and suggestions ! We enjoy reading your comments in our forum !
» read more on UTInfo
Written by UTInfo, Aug 02 2012 at 23:44


New maps


Bohemia places the player in the midst of a somewhat unconventional city scape, tall buildings arc over the players as they run through the city's narrow streets and interlocking courtyards.


Cascade is a river based assault on a partially underground facility.


Raiders is Indiana Jones themed combining the Golden Idol, the temple and jungle environment. It has a classic medium sized layout is and designed for 8 to 12 players.

Updated maps


Casa's lighting has been changed so that it is less bright.


Kingdom's size has been brought down to medium. A new path between the Garden and the Church is added, and to prevent camping some areas were rebuilt.


Kingpin's indoor path has been rebuilt.


Mandolin had some bugs which were fixed like the bomb/nodrop issue and there are also some graphical updates.

To see the new and updated maps in full view, you'll have to wait till tomorrow... August 3, 2012 !

And as always, we appreciate your comments in our forum.
» read more on UTInfo
Written by UTInfo, Aug 02 2012 at 00:37


Updated Hit detection

Hit detection in Urban Terror 4.2 has been greatly increased by rebuilding surface detection from scratch !

The old hit mesh's animations used to get out of sync with the player model's animations. This doesn't happen anymore with the new system. To accomplish this new animations had to be created along with a new hit mesh.

Updated Player model animations

The video below gives a good impression of the updated Player model animations:

Comments and questions are welcome in our forum.
» read more on UTInfo
Written by UTInfo, Aug 01 2012 at 00:01

Last Man Standing, as the name suggests, each player for themselves and the last surviving gamer wins the round and gains 5 points. You also get 1 point per kill.
If you are killed you will respawn only at the start of the next round.
After a preset number of rounds or amount of time the map will change and the player with most points is the winner.

Last Man Standing is considered a variation of the Free For All game mode. It uses the spawns and all the other FFA entities and cvars. LMS should therefore be playable on almost all existing maps without any modifications.

LMS cvars:

You can select the LMS gametype with set g_gametype 1.

To set the number of rounds before the map ends: set g_maxrounds 8, 0 = never.

The time per round is set in minutes with: set g_RoundTime 3.

Suddendeath, when the map is finished, but there is a tie because the top players have the same score. Another round is added before the map changes with set g_suddendeath 1.

Feel free to leave a comment in our forum.
» read more on UTInfo
Written by UTInfo, Jul 31 2012 at 00:20

With less than a week to go before the release of Urban Terror 4.2 Beta we would like to share some more information about the Auth system.

First of all, to be able to use the Auth system you need to be registered. And like the game, registering an account is free ! Of course you can still play Urban Terror 4.2 without an account, we don't expect all game servers to force full authentication.

The Auth system is a powerful tool that allows you to sign in to your Urban Terror account from within the game. The game servers you connect to will be able to identify you as well as the other players on the server.
As you maybe can imagine this will make it easier to manage servers and can potentially give many more benefits to improve your gaming experience.


One account per player.

Your notoriety in Urban Terror says something about your experience. In general, the longer you play and the more experience you gain, the higher your notoriety.

With Auth enabled clan tag's are protected.
Later account name protection will follow. For now players can use whichever alias they want on servers. However, on connection to a game server your Urban Terror account name will be displayed to everyone.

Server admins decide whether the connection on their server allows for players who do not have an account: /auth_notoriety 0.

Server admins can also use a cvar to turn off/on the auth system: /auth_enable 0/1.

Server admins can get information about the players on their servers like account levels with rcon. /rcon auth-whois playername/id.

Server admins manage their ban-lists through their group management page. You can find your group(s) here.

Server admins may choose to use the ban-lists of other admins. You can find the banlist of each group here.

information The Auth system is available with Urban Terror 4.2 using the dedicated server binary provided by Frozen Sand.

alert NB: Do not share your Auth key with anyone ! It is private like a password.

error For problems with your account please email contact@urbanterror.info.

The Auth system is still a BETA. Many more features will follow, we will gradually introduce more and more.

For further discussion please visit our forum.
» read more on UTInfo
Written by UTInfo, Jul 20 2012 at 23:23


Frozen Sand is pleased to announce that the long awaited beta version 4.2 of Urban Terror is just around the corner with a release date set for August 3, 2012 !

Please note this is an update to the 4.1.1 version of Urban Terror and is not to be confused with Urban Terror HD.

This will be a massive update from the current 4.1 version with many additions based on player suggestions and many under-the-hood code repairs, as well as a fundamental redesign of systems directly affecting gameplay that we felt was better to redo from scratch rather than attempting what would otherwise be a patch.

Main changes:

New game type called Last Man Standing.
New and updated maps.
Updated matchmode + fixed a lot of bugs.
Updated hit detection.
Updated player model animations.
Auth system included; Account registration required.
UrTUpdater included; an auto-updater for the game.

More to come !

Feel free to leave a comment in our forum.
» read more on UTInfo
Written by UTInfo, Jul 19 2012 at 21:49

Urban Zone is going to host their third annual Skeet Shoot Tournament.

For more details visit urban-zone.org

Comments are welcome in our forum.
» read more on UTInfo
Written by UTInfo, Jul 01 2012 at 23:05

Frozen Sand is proud to announce that TTimo has signed up to join the development team !

TTimo is a coder and Linux/OSX guru. He has many years of experience with online games working on big titles like Quake, Wolfenstein, Doom and of course Urban Terror. He is a specialist in porting games and network programming. TTimo also looks after the level design editor GtkRadiant.

Please feel free to welcome TTImo in our forum.
» read more on UTInfo
Written by UTInfo, Jun 29 2012 at 02:01


For The Win Gaming League opened up their registration for the Summer off-season bomb competition!

Double elimination knockout - rush to the top
Open map pool
2 days a week competition (Sunday 9pm and Tuesday 9:30pm)
Single division, bring your A game style of competition
EU/SA/NA are all welcome!

close on the 8th of July at midnight EDT. Matches start on Sunday the 10th of July.

Make sure your team is fully created / information filled here. You have to be logged in to join.

You can view the rules of the tournament here and the general FTWGL rules here.

Feel free to leave a comment in our forum.
» read more on UTInfo
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